Hyveminds/Products/Huddle Goals
Product 05 · Stable · v3.1 · also at huddlegoals.com

Meetings
that have a point.

Short, structured games for Zoom and Teams, designed by facilitators, not gamified by accident.

Huddle Goals turns the dead air at the start of a meeting into something with shape. Forty-eight purpose-built games, ice-breakers, retrospectives, decision sprints, post-mortems, each timed, scored and tied to a meeting outcome. Distributed-team-grade by default; runs in 8 minutes; no app install for participants.

02 · What it is

Games with a job.

Most “virtual ice-breakers” are awkward filler. Huddle Goals is a small library of games that each do one thing well, warm a room, sharpen a decision, surface a risk, close a project, and then end on time.

For facilitators

Pick by outcome.

Browse by what the meeting needs, alignment, divergence, decision, debrief, repair, not by mechanic. Every game has a stated goal, a tested duration, and a template for what to do with what came out of it.

For teams

No app install.

Participants click a link. The game runs in their existing Zoom, Teams, Slack or web tab. Camera, mic, votes, drawings and chat all flow through the platform you’re already in, nothing to download, nothing to admin-approve.

For programs

An artefact at the end.

Every huddle produces a written summary, decisions, dissent, outstanding questions, action owners, ready to drop into Notion, Confluence, Linear, Jira. The point of the meeting survives the meeting ending.

03 · A walk through

Three views of one huddle.

A nine-person product team running a sprint retrospective, in the meeting, in the library that picked it, and in the facilitator’s plan.

huddlegoals.com/run/sprint-retro-q1-26 · embedded in Zoom
M
Mei (you)
D
Dipti · facilitator
J
Jules
S
Sam
A
Anika
R
Reyna
T
Tom
L
Liu
N
Niamh
SPRINT RETRO · ROUND 02 / 04 WHAT SLOWED US DOWN ⏱ 1:42

If we ran this sprint again, the one thing I’d change is…

ASmaller stories, nothing over 5 points4 votes
BPair up earlier on the auth migration2 votes
CCut Wednesday standup, replace with async3 votes
DStop pulling in design changes mid-sprint5 votes
Run of show2 / 4
01 · Warm-up · “Sprint in 3 emoji”
02 · What slowed us down
03 · One change for next sprint
04 · Owners & commitments
Live rankingteam agreement
1Stop pulling in design mid-sprint5
2Smaller stories4
3Cut Wed standup3
4Pair earlier on auth2
This huddle will produce
A markdown debrief: top-3 sprint blockers, named owner per change, & a 1-line commitment from each participant. Pushed to Notion at meeting close.
huddlegoals.com/library?goal=retro&time=≤10min
48 games · purpose-built
ALL RETRO ICE-BREAK DECIDE DEBRIEF REPAIR
Retro · 8 min · 4–12 ppl Sprint in 3 emoji
Each person picks three emoji that capture how the sprint felt. Surfaces mood asymmetries no roundtable would.
★ 4.8RUN 2.1k×
Retro · 12 min · 5–15 ppl What slowed us down
Anonymous suggestions, dot-vote, then 90s defence per top item. Forces specificity over vague gripes.
★ 4.9RUN 3.4k×
Retro · 6 min · 3–8 ppl Mad / Sad / Glad
The classic. Sticky-noted on a shared canvas; clusters auto-named by the model.
★ 4.6RUN 5.7k×
Retro · 10 min · 6–20 ppl Sailboat
Anchors, winds, rocks. A more visual frame for teams who’ve done Mad-Sad-Glad to death.
★ 4.7RUN 1.8k×
Retro · 14 min · 4–10 ppl Five Whys
For when something specifically broke. Walks the team from symptom to root cause in five timed prompts.
★ 4.8RUN 920×
Retro · 8 min · 5–25 ppl Stop / Start / Continue
Three-column dot-vote. Outputs a one-page commitment doc with owners.
★ 4.7RUN 4.1k×
huddlegoals.com/facilitate/sprint-retro-q1-26/plan
Run of show · sprint retro · q1 ’26 · 30 min total
i
Warm-up · Sprint in 3 emoji
Loosen the room, surface mood asymmetries.
3 min
ii
What slowed us down
Anonymous suggestions, dot-vote, 90s defence on top 3.
12 min
iii
One change for next sprint
Each person commits one specific change.
8 min
iv
Owners & commitments
Each commitment gets a name; pushed to Notion.
5 min
Facilitator note, If room energy is low after Round 1, swap Round 3 for “Sailboat” (more visual). The facilitator can re-order rounds at any time without breaking the artefact.
9
Participants joined · 9 / 9
All 9 invited team members joined within 90s of meeting start. Two on mobile, seven on desktop.
31
Suggestions raised
31 anonymous items entered across rounds 2 & 3. 11 reached the dot-vote shortlist.
3.6/4
Post-huddle clarity
Self-rated “I know what we agreed” · 3.6 of 4 average · single dissent on Round 3 logged in artefact.
04 · Capabilities

What ships in the box.

Nine capabilities. The library, the platform integrations, the artefact pipeline.

01 · Library

48 purpose-built games

Ice-breakers, retros, decision sprints, debriefs, post-mortems, repair conversations. Each tagged by outcome, duration, group size.

02 · Timed

Eight minutes by default

Every game has a tested duration. Visible countdown for everyone. The facilitator can extend or skip; the timer keeps the meeting honest.

03 · Native

Zoom, Teams, Slack, Discord

Native apps for Zoom and Teams. Slack & Discord bots. Web fallback for any participant without an account or org install.

04 · Anonymous

Voting & dissent kept private

Suggestions and votes are anonymous by default. Dissent is captured and surfaced, not flattened, in the meeting artefact.

05 · Artefact

Markdown summary at end

Every huddle outputs decisions, dissent, owners, commitments. Pushed to Notion, Confluence, Linear, Jira, Slack DM, or copied to clipboard.

06 · Plan

Run-of-show editor

Stitch 2–5 games into a 30-minute meeting. Drag-reorder; the timer adjusts live. Save plans as templates for the team.

07 · Custom

Custom prompt mode

Have your own prompt? Pick a mechanic (dot-vote, free-text, ranked, sticky-cluster) and drop your prompt in. Same artefact pipeline.

08 · Async

Async huddle mode

For distributed teams across timezones. Same prompts, 24-hour window, same artefact at close.

09 · Privacy

Aggregate-only by default

Individual responses anonymised in the artefact. SOC 2 Type II; data residency options for Australia, EU and UK.

05 · Workflow

Add to a meeting in under a minute.

How a facilitator goes from a calendar invite to a structured 30-minute retro with an artefact at the end.

01 · Pick
i

Pick by outcome.

Browse the library by what the meeting needs, retro, decision, debrief, repair. Filter by duration and group size.

02 · Plan
ii

Stitch a run-of-show.

Drag 2–5 games into a sequence. Timer auto-adjusts; total is visible to everyone. Save as a template.

03 · Invite
iii

Drop the link.

One link in the calendar invite. Native Zoom/Teams launches in-app; everyone else lands on web. No install.

04 · Run
iv

Facilitate or autopilot.

Facilitator drives, or autopilot mode keeps time and prompts the room. Either way the meeting ends on time.

05 · Ship
v

Push the artefact.

Markdown debrief auto-routed to Notion, Confluence, Linear, Jira or Slack. The decision survives the call.