Meetings
that have a point.
Short, structured games for Zoom and Teams, designed by facilitators, not gamified by accident.
Huddle Goals turns the dead air at the start of a meeting into something with shape. Forty-eight purpose-built games, ice-breakers, retrospectives, decision sprints, post-mortems, each timed, scored and tied to a meeting outcome. Distributed-team-grade by default; runs in 8 minutes; no app install for participants.
Games with a job.
Most “virtual ice-breakers” are awkward filler. Huddle Goals is a small library of games that each do one thing well, warm a room, sharpen a decision, surface a risk, close a project, and then end on time.
Pick by outcome.
Browse by what the meeting needs, alignment, divergence, decision, debrief, repair, not by mechanic. Every game has a stated goal, a tested duration, and a template for what to do with what came out of it.
No app install.
Participants click a link. The game runs in their existing Zoom, Teams, Slack or web tab. Camera, mic, votes, drawings and chat all flow through the platform you’re already in, nothing to download, nothing to admin-approve.
An artefact at the end.
Every huddle produces a written summary, decisions, dissent, outstanding questions, action owners, ready to drop into Notion, Confluence, Linear, Jira. The point of the meeting survives the meeting ending.
Three views of one huddle.
A nine-person product team running a sprint retrospective, in the meeting, in the library that picked it, and in the facilitator’s plan.
Run of show2 / 4
Live rankingteam agreement
This huddle will produce
Run of show · sprint retro · q1 ’26 · 30 min total
What ships in the box.
Nine capabilities. The library, the platform integrations, the artefact pipeline.
48 purpose-built games
Ice-breakers, retros, decision sprints, debriefs, post-mortems, repair conversations. Each tagged by outcome, duration, group size.
Eight minutes by default
Every game has a tested duration. Visible countdown for everyone. The facilitator can extend or skip; the timer keeps the meeting honest.
Zoom, Teams, Slack, Discord
Native apps for Zoom and Teams. Slack & Discord bots. Web fallback for any participant without an account or org install.
Voting & dissent kept private
Suggestions and votes are anonymous by default. Dissent is captured and surfaced, not flattened, in the meeting artefact.
Markdown summary at end
Every huddle outputs decisions, dissent, owners, commitments. Pushed to Notion, Confluence, Linear, Jira, Slack DM, or copied to clipboard.
Run-of-show editor
Stitch 2–5 games into a 30-minute meeting. Drag-reorder; the timer adjusts live. Save plans as templates for the team.
Custom prompt mode
Have your own prompt? Pick a mechanic (dot-vote, free-text, ranked, sticky-cluster) and drop your prompt in. Same artefact pipeline.
Async huddle mode
For distributed teams across timezones. Same prompts, 24-hour window, same artefact at close.
Aggregate-only by default
Individual responses anonymised in the artefact. SOC 2 Type II; data residency options for Australia, EU and UK.
Add to a meeting in under a minute.
How a facilitator goes from a calendar invite to a structured 30-minute retro with an artefact at the end.
Pick by outcome.
Browse the library by what the meeting needs, retro, decision, debrief, repair. Filter by duration and group size.
Stitch a run-of-show.
Drag 2–5 games into a sequence. Timer auto-adjusts; total is visible to everyone. Save as a template.
Drop the link.
One link in the calendar invite. Native Zoom/Teams launches in-app; everyone else lands on web. No install.
Facilitate or autopilot.
Facilitator drives, or autopilot mode keeps time and prompts the room. Either way the meeting ends on time.
Push the artefact.
Markdown debrief auto-routed to Notion, Confluence, Linear, Jira or Slack. The decision survives the call.